Vork launches a headless 3D/VFX engine built for AI agents to write scenes as code

GitHub v0.1.0 research preview (14:37Z): Rust/Slang engine with ~2,500-token core API; agents render, inspect and revise; source-available and free during preview.
Why it matters
Most 3D stacks still force agents through GUIs built for humans. Vork flips that: the kernel keeps geometry and ray queries, and agents write materials, cameras, physics and compositing as programs. Demos include a million-bird flock in 97 seconds on one GPU and black-hole light bending written as a shader hook. It is a research preview with limits (no fog/volumes yet). Watch whether agent labs adopt it the way they adopted headless browsers for web work.
Key facts
- GitHub release v0.1.0 at 14:37Z Nov 6
- Rust + Slang; Vulkan/Metal GPU path
- Core API ~2,500 tokens
- Million-bird demo: 97s on one GPU (claimed)
- Source-available, free in research preview